Hello, rasa macam tak ada apa-apa je.. tapi Isnin nie dah start final. :0
Rasa malas ya amat!!
BOSAN GILA!!
p/s: mood xsampai lagi..
Friday, 18 October 2013
Wednesday, 9 October 2013
The new way to connect! - WeChat
Hello, this is new communication at Malaysia! :)
WeChat is a mobile text and voice messaging communication service developed by Tencent in China, first released in January 2011. The app is available on Android, iPhone, BlackBerry, Windows Phone, and Symbian platforms. Languages supported include traditional/simplified Chinese, English, Indonesian, Spanish, Portuguese, Turkish, Malay, Japanese, Korean, Polish, Italian, Thai, Vietnamese, Hindi and Russian. WeChat is supported on Wi-Fi, 2G, 3G, and 4G data networks.
WeChat is a mobile text and voice messaging communication service developed by Tencent in China, first released in January 2011. The app is available on Android, iPhone, BlackBerry, Windows Phone, and Symbian platforms. Languages supported include traditional/simplified Chinese, English, Indonesian, Spanish, Portuguese, Turkish, Malay, Japanese, Korean, Polish, Italian, Thai, Vietnamese, Hindi and Russian. WeChat is supported on Wi-Fi, 2G, 3G, and 4G data networks.
WeChat!
Jenayah Siber!
Warning to all internet user!!
Ini adalah artikel yang saya baca..
http://masalahsosialkini.blogspot.com/2010/08/jenayah-siber.html
Ini adalah artikel yang saya baca..
http://masalahsosialkini.blogspot.com/2010/08/jenayah-siber.html
Tuesday, 8 October 2013
Recommend to you all
This is my favorite cartoon since i was child :)
Now, i follow this anime! that is ONE PIECE!!!! :D
This is the most style cartoon.
Chapter 6: Relationship marketing using digital platforms
Ini adalah soalan yg saya dpt dan kena dilakukan. :)
http://wps.pearsoned.co.uk/ema_uk_he_chaffey_digmark_5/232/59437/15216088.cw/index.html
p/s Susahnya.. :(
http://wps.pearsoned.co.uk/ema_uk_he_chaffey_digmark_5/232/59437/15216088.cw/index.html
p/s Susahnya.. :(
Monday, 7 October 2013
My Final Project
Finally we done our final presentation.^^
Now have to prepare for the final exam. Good Luck.
#ThrowBack
7C's of e-Commerce Customer Interface
7C's of e-Commerce Customer Interface
From Wikipedia, the free
encyclopedia
7C’s e-Commerce Customer Interface are a set of design principles for e-commerce websites, specified by Jeffrey
Rayport and Bernard Jaworski in their book E-Commerce,
published in 2000.
The
7C's
Rayport and Jawarski's principles,
known as the 7C's, are as follows:
- Context: Site's layout and design
- Content: Text, pictures, sound and video, that the web pages contain
- Community:
The ways sites enable user to user communication
- Customization: Site's ability to self-tailor to
different users or to allow users to personalize the
site
- Communication: The ways sites enable site-to-user
communication or two way communication
- Connection: Degree site is linked to other sites.
- Commerce: Site's capabilities to enable commercial
transaction
Context
This refers to the site's look
and feel. The site may be
- Functionality Oriented : Where the enabling of the
function of the site is the prime objective of the site
- Aesthetic Oriented: The aesthetic aspect of the web pages is
given priority
- Hybrid: The site is to be both aesthetically pleasing
and functionally efficient
Content
This is the offered mix of product
and services on the site. This can be images, videos,
documents, links and/or downloadable
items about the product and services. It is also about the promotion and
communication messaging offered. Some of the contents may be time sensitive, that is they have an appeal only for a limited time. For
example, a news site
needs to constantly update its content to remain relevant.
Community
This refers to the way the site
enables user-to-user interaction.
- Non-existent: sites that have no community offer no way for users to
interact with one another, on either a one-to-one basis or one-to-many
basis.
- Limited: sites that offer features such as reading and
posting information, stories, or opinions.
- Strong: sites that offer interactive community functions
such as chat rooms and message boards.
Customization
This is the site's ability to allow
the users to personalize
the site. The different types of communities that the site offers fall under a
few different categories
Communication
This is the site-to-user
communication. Ways that the site can communicate include:
- Broadcast: This is where the site communicates
the same message to a large group of users through portals such as
mailings, news feeds, marketing material, or content update notification
- Interactive:
This involved more of a one-on-one interaction between the site and the
user through user input, e-commerce dialogue and customer-service.
- Hybrid: A combination of the above. An example can be a
news site where their news is broadcasted but the user's reply to the news
would be interactive.
Connection
How the site links to other sites.
Sites' content can link
to other sites. This new content can be placed in the same site to retain
attention on site or be a path way out of the site. Example can be referrals, web
rings and affiliate
programs.
Commerce
This allows for the users to trade
online. Typically, e-commerce sites have a
registration procedure to store information, user preferences, a shopping cart
to hold items, security features, instant credit
card approval, order
tracking, and delivery options.
Saturday, 5 October 2013
Lecture: Week #8 - Internet Marketing -
Hello, hari ini saya belajar Chapter4, dan ini informasi tambahan yang saya belajari. :). :)
CHAPTER 4 NOTES--Rayport & Jaworski Text
Customer Interface
CHAPTER OVERVIEW/OUTLINE
I. Overview of Customer Interface
A.
Technology-mediated customer interface
B. Shift to “screen-to-face” interface
C. Types of interfaces available
D. “Look-and-feel” of the website
E. Commerce activities
F. Communities in the business model
G. 7Cs framework
B. Shift to “screen-to-face” interface
C. Types of interfaces available
D. “Look-and-feel” of the website
E. Commerce activities
F. Communities in the business model
G. 7Cs framework
II.
Questions
A.
What are the seven design elements to the customer interface?
B. What are the alternative “look-and-feel” approaches to design?
C. What are the five content archetypes?
D. Why be concerned with community?
E. What are the levers used to customize a site?
F. What types of communication can a firm maintain with its customer base?
G. How does a firm connect with other businesses?
H. What are alternative pricing models of commerce archetypes?
B. What are the alternative “look-and-feel” approaches to design?
C. What are the five content archetypes?
D. Why be concerned with community?
E. What are the levers used to customize a site?
F. What types of communication can a firm maintain with its customer base?
G. How does a firm connect with other businesses?
H. What are alternative pricing models of commerce archetypes?
III.
Seven Design Elements
A.
The 7Cs Framework for customer design
1. Interface is the virtual interface
2. Worth visiting?
3. What products or services?
4. What messages does it communicate: exclusivity, low price, or ease of use?
2. Worth visiting?
3. What products or services?
4. What messages does it communicate: exclusivity, low price, or ease of use?
B. Definitions and simple illustrations
1. Context – aesthetic and functional look and
feel
2. Content – digital subject matter such as text, video, audio, graphics
3. Community – interaction between users
4. Customization – tailor itself or be tailored by user
5. Communication – dialogue between site and users
6. Connection – formal linkages between sites
7. Commerce – sale of goods, products services on site
2. Content – digital subject matter such as text, video, audio, graphics
3. Community – interaction between users
4. Customization – tailor itself or be tailored by user
5. Communication – dialogue between site and users
6. Connection – formal linkages between sites
7. Commerce – sale of goods, products services on site
C. Building Fit and Reinforcement
1. Fit – extent each of 7Cs individually support
the business model
2. Reinforcement – aesthetic context of the site
2. Reinforcement – aesthetic context of the site
IV. Look-and-Feel of the Design
A.
Context
1. Look and feel of a screen-to-face customer
interface
2. Includes website, PDA, cell phone
2. Includes website, PDA, cell phone
B. Dimensions to Context
1. Function
a. Organized into sets of pages
b. Provides means to navigate through pages
c. Section breakdown
d. Linking structure
e. Navigation tools
f. Performance dimensions
b. Provides means to navigate through pages
c. Section breakdown
d. Linking structure
e. Navigation tools
f. Performance dimensions
1.) Speed – site page
2.) Reliability – lack of downtime
3.) Platform independence
4.) Media accessibility – download in various platforms
5.) Usability – navigation ease
2.) Reliability – lack of downtime
3.) Platform independence
4.) Media accessibility – download in various platforms
5.) Usability – navigation ease
2. Aesthetic
a. Color scheme
b. Visual themes
b. Visual themes
3. Usability Tips and Tricks
a. Quick
b. Easy
c. Search capability
d. Get outside opinion
e. Clear categories
f. Clear product names
b. Easy
c. Search capability
d. Get outside opinion
e. Clear categories
f. Clear product names
4. Context archetypes
a. broad, generic approaches to context design
b. new technologies introduce new techniques, introduce new aesthetics
c. Aesthetically dominant – look-and-feel, high form, low function
d. Functionally dominant – low form, high function
e. Integrated - balance of form and function
b. new technologies introduce new techniques, introduce new aesthetics
c. Aesthetically dominant – look-and-feel, high form, low function
d. Functionally dominant – low form, high function
e. Integrated - balance of form and function
V. Five Content Archetypes
A.
Content
1. Dimensions to Content
2. Offering mix – product, information, and/or services
3. Appeal mix – promotional and communication messaging
4. Multimedia mix – text, audio, image, video, and graphics choices
5. Content type – time-sensitivity
2. Offering mix – product, information, and/or services
3. Appeal mix – promotional and communication messaging
4. Multimedia mix – text, audio, image, video, and graphics choices
5. Content type – time-sensitivity
B. Content Archetypes
1. Offering Dominant
2. Superstore
3. Category killer
4. Specialty store
5. Information-dominant – information, but may have entertainment
6. Market-dominant – market for buyers and sellers
2. Superstore
3. Category killer
4. Specialty store
5. Information-dominant – information, but may have entertainment
6. Market-dominant – market for buyers and sellers
VI. A Community
A.
Community
1. A feeling of membership
2. Strong sense of involvement
3. User-to-user communication
2. Strong sense of involvement
3. User-to-user communication
B. Elements of a community
1. Cohesion
2. Effectiveness
3. Help
4. Relationship
5. Language
6. Self-regulation
2. Effectiveness
3. Help
4. Relationship
5. Language
6. Self-regulation
C. Types of communities
1. Just friends
2. Enthusiasts
3. Friends in need
4. Players
5. Traders
2. Enthusiasts
3. Friends in need
4. Players
5. Traders
D. Degree of Member Participation
1. Passive
2. Active
3. Motivated
4. Caretakers
2. Active
3. Motivated
4. Caretakers
E. Member Benefits
1. Need fulfillment
2. Inclusion
3. Mutual influence
4. Shared emotional experience
2. Inclusion
3. Mutual influence
4. Shared emotional experience
F. Dimensions of community
1. Interactive community
a. Chat
b. Instant messaging
c. Message boards
d. Member-to-member e-mail
b. Instant messaging
c. Message boards
d. Member-to-member e-mail
2. Noninteractive communication
a. Public member webpages
b. Member content
b. Member content
G. Community Archetypes
1. Bazaar – wander but not interact
2. Theme park – finite number of areas organized by categories and subcategories
3. Club – highly focused on only one areas of interest, promoting interaction among members
4. Shrine – highly focused community with minimal interaction
5. Theatre – focused in area but allows for moderate interaction
6. CafĂ© – focused on common area of interest but provides considerable interaction among members
2. Theme park – finite number of areas organized by categories and subcategories
3. Club – highly focused on only one areas of interest, promoting interaction among members
4. Shrine – highly focused community with minimal interaction
5. Theatre – focused in area but allows for moderate interaction
6. CafĂ© – focused on common area of interest but provides considerable interaction among members
VII. The Levers Used to Customize a Site
A.
Customization
1. Dimensions of customization
2. Personalization
3. Log-in registration
4. Cookies
5. Personalized e-mail accounts
6. Content and layout configuration
7. Storage
8. Agents
2. Personalization
3. Log-in registration
4. Cookies
5. Personalized e-mail accounts
6. Content and layout configuration
7. Storage
8. Agents
B. Tailor by site
1. Tailoring based on past user behavior
2. Tailoring based on behavior of other users with similar preferences
2. Tailoring based on behavior of other users with similar preferences
VIII. Customization Types
A.
Personalization by user
1. Consciously articulated
2. Acted upon preferences
2. Acted upon preferences
B. Tailoring by site
1. Reconfigure past behavior
2. Reconfigure by other users of similar profiles
2. Reconfigure by other users of similar profiles
C. Karman Parsaye’s Measuring Personalization Quotient
1. Customization (PQ1) – individual preferences
2. Individualization (PQ2) – based on users behavior
3. Group characteristics (PQ3) – based on preferences of others with similar interests
2. Individualization (PQ2) – based on users behavior
3. Group characteristics (PQ3) – based on preferences of others with similar interests
IX. Types of Communication a Firm Can Maintain with its Customer Base
A.
Communication
1. Dimensions of communication
2. Broadcast
2. Broadcast
a. Mass mailings
b. FAQ
c. E-mail newsletters
d. Content-update reminders
e. Broadcast events
b. FAQ
c. E-mail newsletters
d. Content-update reminders
e. Broadcast events
3. Interactive
a. e-commerce dialogue
b. Customer services
c. User input
b. Customer services
c. User input
4. Hybrid
a. Combines broadcast and interactive
b. Often “freeware” use as marketing
b. Often “freeware” use as marketing
B. Communication Archetypes
1. One-to-many nonresponding user – mass
mailings targeted to user
2. One-to-many, responding user – mass mailings targeted to defined audiences
3. One-to-many, live interaction – live information exchanged in real-time
4. One-to-one, nonresponding user – personalized messages to specific user needs or interests
5. One-to-one, responding user – specific use interests or needs
6. One-to-one, living interaction – sends and receives personalized user messages or carries on chat sessions addressing specific user needs or interests
2. One-to-many, responding user – mass mailings targeted to defined audiences
3. One-to-many, live interaction – live information exchanged in real-time
4. One-to-one, nonresponding user – personalized messages to specific user needs or interests
5. One-to-one, responding user – specific use interests or needs
6. One-to-one, living interaction – sends and receives personalized user messages or carries on chat sessions addressing specific user needs or interests
X. A Firm’s Connection with Other Businesses
A.
Connection
1. Degree site is able to link to other sites
2. Embedded, links maybe on serve or another server
3. Dimensions of connection
2. Embedded, links maybe on serve or another server
3. Dimensions of connection
a. Links to sites
b. Home site background
c. Outsourced content
d. Percent of home site content
e. Pathway of connection
b. Home site background
c. Outsourced content
d. Percent of home site content
e. Pathway of connection
4. Connection archetypes
a. Destination site – site generated with few
links
b. Hub site – combination of site-generated and links to selective sites
c. Portal site -- absolute links to large numbers of other sites
d. Affiliate program – direct users through links or site banners or other ads
e. Outsourced content – generated by third parties
f. Meta-software – utility and plug-in software application creation
b. Hub site – combination of site-generated and links to selective sites
c. Portal site -- absolute links to large numbers of other sites
d. Affiliate program – direct users through links or site banners or other ads
e. Outsourced content – generated by third parties
f. Meta-software – utility and plug-in software application creation
XI.
Alternative Pricing Modes of Commerce Archetypes
A.
Commerce
1. Support aspects of trading transactions
2. Focused on tools
3. Alternative pricing strategies
2. Focused on tools
3. Alternative pricing strategies
B. Dimensions of commerce
1. Registration
2. Shopping cart
3. Security
4. Credit-card approval
5. One-click shopping
6. Orders through affiliates
7. Configuration technology
8. Order tracking
9. Delivery options
2. Shopping cart
3. Security
4. Credit-card approval
5. One-click shopping
6. Orders through affiliates
7. Configuration technology
8. Order tracking
9. Delivery options
C. Commerce Archetypes
1. Catalog pricing – preset by the seller
2. Auction pricing – highest bidder wins
3. Reverse auction pricing – sellers bid against each other
4. Demand aggregation pricing – buyer demand is aggregated to achieve economies of scale
5. Haggle pricing – users and site negotiate over price
2. Auction pricing – highest bidder wins
3. Reverse auction pricing – sellers bid against each other
4. Demand aggregation pricing – buyer demand is aggregated to achieve economies of scale
5. Haggle pricing – users and site negotiate over price
D. Offline integration of the customer interface
1. Context – look –and-feel of the physical
store
2. Content – products, services, associated information
3. Community – communication between customers and staff
4. Customization – personalized customer products, services, personalized credit-cards, recognition and privileges at restaurants, airlines, catalogs, and other stores
5. Connection – degree connected to other offline stores
6. Commerce – transaction capabilities of a store, Dutch and English auction, demand aggregation, prepurchase, and remarketed
2. Content – products, services, associated information
3. Community – communication between customers and staff
4. Customization – personalized customer products, services, personalized credit-cards, recognition and privileges at restaurants, airlines, catalogs, and other stores
5. Connection – degree connected to other offline stores
6. Commerce – transaction capabilities of a store, Dutch and English auction, demand aggregation, prepurchase, and remarketed
XII. Schwab’s Customer Interface
A.
Context
1. Highly functional look-and-feel
2. Little attention to aesthetics
3. Quick location and process information
2. Little attention to aesthetics
3. Quick location and process information
B. Content
1. Category killer
2. Information dominant
3. Fits value proposition
2. Information dominant
3. Fits value proposition
C. Community
1. Not offered on its site
2. Site provides all necessary information
2. Site provides all necessary information
D. Customization
1. Personalization tools
2. Fits with user friendly platform
2. Fits with user friendly platform
E. Communication
1. Number of communication venues between use an
site
2. Learning Center
3. Quarterly Investment Magazine
4. Live investment forums
5. Real-time customer service through phone service and in-branch
6. Connection
7. A number offered
8. Hub for mutual funds
9. Original content and tools
10. Outsources some content such as stock analyzer
11. Hoovers Online
2. Learning Center
3. Quarterly Investment Magazine
4. Live investment forums
5. Real-time customer service through phone service and in-branch
6. Connection
7. A number offered
8. Hub for mutual funds
9. Original content and tools
10. Outsources some content such as stock analyzer
11. Hoovers Online
F. Commerce
1. Catalog model
2. Commission discounts to certain traders with volume
3. Advanced software applications
2. Commission discounts to certain traders with volume
3. Advanced software applications
G. Reinforcement among Schwab’s 7Cs
1. Site content reinforces its content
2. Highly functional layout
3. Reinforces context
2. Highly functional layout
3. Reinforces context
My Marketing Class
Hello, hari ini saya rasa sangat suka dan happy kerana saya berada di kelas Internet Marketing. Ianya adalah subject kegemaran saya. :)
p:s/ Mood : HAPPY :)
p:s/ Mood : HAPPY :)
Subscribe to:
Posts (Atom)